AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Costa Rica in Q1 2024
In Q1 2024, the top anime games in Costa Rica showed varied performance in terms of revenue, downloads, and active users, with some apps experiencing notable peaks and troughs.
In Q1 2024, the performance of the top five anime games on a unified platform in Costa Rica showcased distinct trends in weekly revenue, downloads, and active users. Below is a detailed analysis of each app's performance based on Sensor Tower data.
Black Clover M from GARENA INTERNATIONAL II PRIVATE LIMITED experienced fluctuations in weekly revenue, peaking at approximately $2.8K in mid-February, and ending the quarter at around $457. Weekly downloads started at about 706 in early January and declined steadily to 141 by the end of March. Active users fluctuated throughout the quarter, starting at nearly 6K and ending at around 5.3K.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. had a notable increase in weekly revenue, reaching a peak of $2.1K in mid-March. Weekly downloads remained relatively low, starting at 15 and fluctuating slightly throughout the quarter. Active users showed a slight decline from 290 in early January to 241 by the end of March.
KONAMI's Yu-Gi-Oh! Duel Links showed varied revenue trends, peaking at $1.7K at the end of January and ending the quarter at $1.3K. Downloads saw some spikes, notably reaching 279 in late February. Active users peaked at 1.8K in late February, maintaining a steady range around 1.5K for the rest of the quarter.
The Seven Deadly Sins from Netmarble Corporation had a moderate performance, with revenue peaking at $1.2K in early January and ending the quarter at $851. Downloads varied, with a high of 182 in early February. Active users saw a slight decline from 1.2K in early January to around 1K by the end of March.
Finally, DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. exhibited strong performance in downloads and active users. Weekly downloads peaked at 2.4K in early January and remained relatively high, reaching 2.1K by the end of March. Active users were consistently high, starting at 13.4K in early January and ending at 13.1K by the end of the quarter. Weekly revenue peaked at $1.5K in early January, with notable fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower.